Bendy and The Ink Machine: Chapter 3
Note: This was posted in comment form on John Wolfe's playthrough. I've seen the first two parts. Long story short, first chapter: good and promising. Second chapter: meh. Third chapter: this.
Long time no see, John. It’s time to go back to critiquing the game in your comments section once again. I’d be severely ashamed if I supported this game’s development with actual money and got this.
The cash grab ploy. Really scummy if you know about the tactic. Merch sells. Big names sell. (Those awful animated movies with popular actors voicing the characters are a good example.) Animal mascots sell. It doesn’t take a genius to see that they’re targeting a younger audience in this one. Kids will love it. Kids will beg and plead their parents for toys. They’ll want the game and they’ll play it over and over because “I love Bendy! Bendy Bendy Bendy!” It’s all a trick.
Anyway, to the game itself. First, the only thing this game has going for it at this point is the art. The art is great. The animations for the characters are A+. (I liked Alice’s face, especially when she was talking.) The posters are amazing as well. I love that touch. Artistically, it’s a win.
On the surface, it isn’t even a good game to play. All you do is run back and forth gathering things. There were six fetch quests and all but two were in the same areas. (The soup for Boris and the Ink Hearts) Boring gameplay. Halfhearted story events. The gear bug is a huge turnoff on its own. John had to play that quest five times in order for it to actually work correctly. Not to mention the subtitles need some editing. ("Ineed it." Really? Did anyone play test this? Did anyone edit the subs?) It’s all padding and sad effort. Did all of the budget go to the animation and game design?
My area of expertise comes next: The story. Again, where did this toy store come from? (Merch-selling device.) Boris doesn’t even interact with you at all beyond giving you stuff. I like Boris since he isn’t a murderous fiend like the others, but there’s really nothing tying you to him. The end makes it seem like we should have cared, but we didn’t do anything for him or even talk to him more than through fluff while walking. Alice just says she wants him. John is right of course about the fact that she could have gotten Boris AT ANY TIME because he didn’t MOVE. She could have just come right out and said “Give me Boris” and I don’t think anyone with half a mind wouldn’t have said “Sure.” because WE HAVE NO ATTACHMENT TO HIM.
Also the writing is…sad. All of Alice’s dialogue is plain boring and predictable. As soon as she started talking about heaven, I knew she wasn’t going to let us go. She’s just…flat and boring as a villain. Of course, Bendy isn’t all that interesting either. He’s like…there for five seconds. It’s just not well done.
The devs want money, and thanks to the audience they’re pandering to, they’ll get it. They know all of the techniques to make it work. It’s just disappointing and lame.
Long time no see, John. It’s time to go back to critiquing the game in your comments section once again. I’d be severely ashamed if I supported this game’s development with actual money and got this.
The cash grab ploy. Really scummy if you know about the tactic. Merch sells. Big names sell. (Those awful animated movies with popular actors voicing the characters are a good example.) Animal mascots sell. It doesn’t take a genius to see that they’re targeting a younger audience in this one. Kids will love it. Kids will beg and plead their parents for toys. They’ll want the game and they’ll play it over and over because “I love Bendy! Bendy Bendy Bendy!” It’s all a trick.
Anyway, to the game itself. First, the only thing this game has going for it at this point is the art. The art is great. The animations for the characters are A+. (I liked Alice’s face, especially when she was talking.) The posters are amazing as well. I love that touch. Artistically, it’s a win.
On the surface, it isn’t even a good game to play. All you do is run back and forth gathering things. There were six fetch quests and all but two were in the same areas. (The soup for Boris and the Ink Hearts) Boring gameplay. Halfhearted story events. The gear bug is a huge turnoff on its own. John had to play that quest five times in order for it to actually work correctly. Not to mention the subtitles need some editing. ("Ineed it." Really? Did anyone play test this? Did anyone edit the subs?) It’s all padding and sad effort. Did all of the budget go to the animation and game design?
My area of expertise comes next: The story. Again, where did this toy store come from? (Merch-selling device.) Boris doesn’t even interact with you at all beyond giving you stuff. I like Boris since he isn’t a murderous fiend like the others, but there’s really nothing tying you to him. The end makes it seem like we should have cared, but we didn’t do anything for him or even talk to him more than through fluff while walking. Alice just says she wants him. John is right of course about the fact that she could have gotten Boris AT ANY TIME because he didn’t MOVE. She could have just come right out and said “Give me Boris” and I don’t think anyone with half a mind wouldn’t have said “Sure.” because WE HAVE NO ATTACHMENT TO HIM.
Also the writing is…sad. All of Alice’s dialogue is plain boring and predictable. As soon as she started talking about heaven, I knew she wasn’t going to let us go. She’s just…flat and boring as a villain. Of course, Bendy isn’t all that interesting either. He’s like…there for five seconds. It’s just not well done.
The devs want money, and thanks to the audience they’re pandering to, they’ll get it. They know all of the techniques to make it work. It’s just disappointing and lame.
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